[. . . ] At the Driver Setup screen, if you haven't already done so, plug the USB cable into one of your computer's USB ports and click on Next. When the Saitek Controller screen appears, try out all your controller's buttons and controls to determine if it is working properly. The Programming Software can be installed at a later date by following instruction (B). At the Registration screen, select Check this box to register now and follow the on-screen instructions, or you can choose to select this option later. [. . . ] However if you prefer to see the units in imperial, press the Units button located on the left side of the screen under the test area; the F1 ­ F4 settings will now change to lbsf (pounds force) for X and Y axes and ft lbs (Feet pounds) for the rudder axis. For ease of use we have included a conversion table at the bottom of the screen which shows Kgf to lbsf, (Kilograms force to pounds force). This screen is split into 2 main areas, while you can set the deadzone settings on all 7 axes and 2 mouse axes, you can also adjust the axis envelope on the X, Y and Rudder axes. A deadzone is a part of the range in which an axis moves that is not detected by the drivers; it has no effect on the game in progress. It may be around the center point of the axis range, or at either end of the axis range. You can create deadzones for each of the 7 axes, X, Y, Rudder, Throttle 1, Throttle 2, Rotary 1, Rotary 2, and for your mouse mini stick which has separate bands for left, right, up and down. For example, you may want to move your stick in the X axis only, but find it difficult to avoid moving it in the Y axis as you do so. You can set up a deadzone in the Y axis so that these minor movements are not detected by the drivers. Each axis is represented by a white box that contains a red line displaying where the axis is currently sitting. Use this line to determine exactly where your deadzone must begin and end. For each axis (white box) there are 4 arrows that sit directly under the box on a slider (the slider controls on the top of the X, Y and Rudder axes will be explained later), 2 in the middle and 1 at each end. You will notice that the actual forces being applied to the stick are registered above each of the sliders. Clicking this will scroll through force units that are available to use. these are: Kilograms Force (Kgf) , Newtons (N) and Pounds Force (Lbs). Once the force settings are tested and set to the desired level, click on the Save Forces icon, located just under the sliders. There is also a Reload last saved forces icon which, in case you have made changes to your forces you do not like, will revert your settings to the previously saved settings. The Reset to default forces will reset all forces on the F1 to F4 keys to their default state. From the programming tab, you can mimic your controller to directly copy any of your keyboard commands that are used in your favorite games. When you click on the programming tab, you will be presented with a high-resolution image of the controller you are going to program on the left, and on the right side of the screen you will see a list of command boxes, called "Cells", going down the page. A profile is the name we call a file that has programmed controller commands saved into it ­ for example, you may have a Joystick with a number of buttons / hats. If you want one of these to do something in-game that you would normally have to use a keyboard shortcut for, you can "assign" that command to that button. So, if you want button A to activate the landing gear (which is the "g" key), you can assign this in the ST editor. [. . . ] NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. [. . . ]